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Chivalry 2 beta progress carry over
Chivalry 2 beta progress carry over













chivalry 2 beta progress carry over

Methods for increasing science outputs in this Era start to differ from Ancient Era. The Science cost for technologies spike up starting from 400 to 1000 and ending with 2125 around end of this Era. Main method for increasing science outputs in this Era is also rather simple by assigning our pops to work as Researchers. The cost for techonologies in Ancient Era start off simple with 35, 100, and 200 around the end of this period. Let us see the cost for Science cost for technologies in Ancient, Classical, and Medieval Era. Next point regarding a jump in Science cost in Classical Era. Based on these, it seem to suggest that there is clearly something going on with economy model and limitation imposed in Poe build

chivalry 2 beta progress carry over

(As per point 3 above)Ĭredits to for screenshots based on game save.Īs you can see, the best AI on highest difficulty did not obtain all 3 Science Fame Stars in Early Modern Era and Industrial Era but did so in the last Contemporary Era. Okay, please allow me to show you some of screenshots to illustrate my point about even best AI on Humankind difficulty did have troubles achieving all 3 Fame Stars in Science till later Era. IMHO, if Devs cannot tackle this issue properly, I fear this game will only suffer from negative first impression at launch." However, it should still be done in a certain way that players are still required to invest into Science. At very least, we need a system where players who pick non-optimal set of cultures can still obtain all 3 Science Stars in a given Era. With all these factors combined, I am actually inclined to agree with majority of others who do think Science cost should be lowered. Not to mention the broken Religion tenet system.) As a result, Devs decided to straighten this issue up in Poe build. (Which led to being able to get their research done easily. Back in Victor/Lucy build, all players were spoiled by abundance of lux rss and stability sources to the point that they could easily spam research quarters with little to no thought. AIs on lower difficulty also tend to advance as soon as they can.Ħ.

chivalry 2 beta progress carry over

Era Progression still only need 7 Stars in order to progress. (Pops eat more food, nerfs on stability, higher money buyout/force labour cost, etc.)ĥ.

#CHIVALRY 2 BETA PROGRESS CARRY OVER HOW TO#

This Poe build is set up in such a way that players are forced to be more critical in how to manage their cities. (Even best AI on Humankind difficulty did not manage it till very late in game as shown in Changlini screenshots.)Ĥ. It is hard to obtain all 3 Fame stars in Science starting from Classical Era. There is indeed a significant jump in science cost for techs in Classical Era.ģ. Majority of players do find it difficult to increase their science outputs in Poe build based on their feedbacks.Ģ. "Please allow me to present my opinion and take on the topic of parallel progression between Era and Science/Technological development.ġ. To start off, I will quote what I said on Discord, because it is already a simplified summary and easy to understand. In this thread, I wish to highlight some of the points as to why many players experience difficulty in getting their science progression to match or catch up with their Era progression in Poe build.įor a start, I have discussed with a number of ppl on Discord exchanging ideas, read most of posts in Feedback: Economy and Pace (and Religion), and also checked out few of Reddit threads regarding this particular topic/issue.















Chivalry 2 beta progress carry over